Throughout Reptiliad, there are various levels of population
but there is a tendency for the various tribes to stick to the areas they are
most suited to.
The Dwarfs are most likely to have the largest population in
Reptiliad but there will always be difficulty in proving this because the
Goblins may exceed their numbers but are rarely above ground long enough to
find out. The Dwarfs tend to live near to the mountains but like to have a mix
of open plain and forest nearby. That gives them the benefits of being close to
the source of the stone they need for their castles, close to the Goblins who
mine the ores for weapons and power-stone and it also means that they have good
access to grazing land and hunting grounds. They were the second of the
humanoid races to arrive on Reptiliad after the Goblins but it is not really
known whether the Goblins originate from the continent or whether they
travelled to it.
Whether the Goblins travelled to Reptiliad or not is widely
discussed but it can certainly be said that they have been there the longest of
the humanoid races. There are large populations of Goblins who almost
exclusively live below ground, in the mountains of the continent. They like to
make tunnels that give them access to the forests so that they can go hunting
for animals at night and they tend to steer clear of open spaces because they
tend to become agoraphobic. It is a good thing for the Goblins that they have
such a good trading relationship with the Dwarfs because they would have
difficulty travelling too far to trade with other tribes. The Dwarfs are always
happy to go into the mines to trade and the Goblins are always happy to
entertain them.
The humans are the most recent of the humanoid races to
arrive on Reptiliad. They came in great long ships that were filled with food,
seeds and domesticated animals so they were prepared to settle the land. It
came as a great surprise to them that there were not more people in the land...
until they encountered Dragons for the first time. Luckily for them, the Dwarfs
were able to help them out and they quickly struck up trade agreements that
enabled the Dwarfs to obtain fine cloth and a variation of foods in return for
their building expertise. This helped the humans to get a foothold in the land
while they built up their farms and fortifications. Many a human has been saved
by the sturdy architecture of their Dwarf-build house. The protection that they
have received has enabled them to properly settle and build up their numbers but
they have only been on Reptiliad for a hundred years or so and their numbers
are few when compared to the other races.
The Dhurni live in the northern territories and are most
numerous of the dinoran races. Although they are nomadic, there are many separate
caravans that travel the wastes and they are excellent at surviving where
others would falter. There are more Dhurni than humans but they are far fewer
in number than the Dwarfs or Goblins. Little is known about their arrival in
Reptiliad and some even suggest that they may be an off-shoot of the Dragon
species but this is absurd because they are mammalian, not reptilian in design.
What is certain about the Dhurni is that although they are fairly slight and
sinewy in build, they are immensely strong and agile and they excel at hunting.
The Mhurni have the lowest population of all the races on
Reptiliad and the Dwarfs are always desperate to prevent it reducing further.
The Mhurni tend to live at the junctions of different environments and like to
have a mix of mountain, plain and forest within easy reach so that they can
harvest the various ingredients they need for their medicines and alchemy.
Whether it is as a result of the drugs they take, the alcohol they drink or the
vapours that they breathe, is uncertain but the Mhurni breed very slowly and if
they suffer casualties from Dragon predation it hits them the hardest of all
the races on Reptiliad. As has been mentioned already, the Dwarfs are always
concerned about the Mhurni for fear that they are left without the ability to
trade for power-stone so they are extremely protective of the gentle race. The
Mhurni, on the other hand, are not easily looked after because they like their
own simple ways and are usually far to intoxicated to worry about things like
keeping away from danger.
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